Intro to VEX in Houdini - Part 10
In this next addition to the Vex series we are going to take a look at how to create a very useful shape, the Parabola. It is one of...
In this next addition to the Vex series we are going to take a look at how to create a very useful shape, the Parabola. It is one of...
In this lecture we are going to take a look at how to use the most basic noise function inside of VEX. We will set it up so it works just...
In this video, of the "Intro to VEX" series, we are going to take a look at how we can assign a normal direction to scatter points using...
In this next lecture in the Intro to VEX series we are going to look at how to create randomized copy to point attributes. This will...
In part 6 of he Intro to VEX series, we are going to look at how to group points and prims using VEX. We then move on to learning to use...
In part 5 of the "Intro to VEX" series, we will cover how to use the neighbors() method, the pcopen() method, the pciterate() method, the...
In part 4 we talk about how to perform a raycast from a point onto another piece of geometry. We also cover to how to create a random...
In this 3rd installment of the VEX Points and Lines series we will take a look at how to create spiraling effects, ultimately to create a...
Howdy Guys! Ok, so I wanted to get all the Intro to VEX videos up onto the Indie-Pixel site so they are easier to find and reference. ...
Introduction: VEX is a scripting language that is native to Houdini. It allows you to develop very fast and very complex functionality...
Howdy everyone! Indie-Pixel here and I wanted to get my blog writing going by beginning to post all my Houdini VEX recipes. This will...