Intro to Vex in Houdini - Part 4
- Kenny Lammers
- May 12, 2019
- 1 min read
Updated: Sep 10, 2019
In part 4 we talk about how to perform a raycast from a point onto another piece of geometry. We also cover to how to create a random selection and place different objects onto a set of points. Two very useful techniques when using Houdini to create levels for games.