Intro to VEX in Houdini - Part 10
- Kenny Lammers
- May 18, 2019
- 1 min read
Updated: Sep 10, 2019
In this next addition to the Vex series we are going to take a look at how to create a very useful shape, the Parabola. It is one of those fundamental shapes we use throughout all of our procedural modeling and texturing workflows.
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