top of page

Intro to VEX in Houdini - Part 10

  • Writer: Kenny Lammers
    Kenny Lammers
  • May 18, 2019
  • 1 min read

Updated: Sep 10, 2019


In this next addition to the Vex series we are going to take a look at how to create a very useful shape, the Parabola. It is one of those fundamental shapes we use throughout all of our procedural modeling and texturing workflows.

Komentarze


© 2018 by Indie-Pixel

  • YouTube - White Circle
  • Facebook - White Circle
  • Twitter - White Circle
bottom of page