Intro to VEX in Houdini - Part 8
- Kenny Lammers
- May 18, 2019
- 1 min read
Updated: Sep 10, 2019
In this video, of the "Intro to VEX" series, we are going to take a look at how we can assign a normal direction to scatter points using the intersect() function. We will then use that information to find the right direction and forward direction relative the the slope of the terrain surface.