What will I Learn?
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You will learn to create TOP networks to leverage PDG in Houdini Engine
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You will learn to create large scale Tiled Terrains
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You will create artist friendly tools
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You will learn how to work with the PDG Asset Link
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You will learn to scatter massive amounts of folaige and give artist control
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You will learn to mask areas out using artist driven tools
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You will learn to deform terrain using roads
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You will learn how to make your TOP networks automatically update when changes are made
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You will learn to load instanced prefabs from a CSV file
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You will learn how to use Multi-Parms to laod in any amount of roads and areas created by artists.
Course Description
Throughout this course you will learn how to set up a basic TOP network, how to begin to build a Procedural Level Creation system, and how to scatter massive amount of foliage onto your levels. We will even take a look at how to produce Areas and Roads for our level. By the end of this course you will have the beginning of a complete Procedural Level creation system and the foundational knowledge needed to become successful with PDG, TOP’s, and the Houdini Engine for Unity!
Duration:
4.5 hours
Price:
Free!
Source Files Included
Complete Houdini Project
Instructor:
Kenny Lammers